

If you like this style of gameplay, you literally cannot find it anywhere else.Ĭonsider that the last person on the original team to work on this game moved on in 2009. I definitely think a huge reason for this game's enduring popularity for over 20 years is because of its controls and movement. I understand why no other game plays like this, but I love it and I'm disappointed that it's the only game that does. But once you get used to it, you realize that the controls are amazing and it actually has the one of the most fun basic movement systems of any 3D platformer. On one hand, this can be awful because SRB2 has one of the highest learning curves I've seen for such a simple game. For better or for worse, it ignores many of the lessons of 3D platformer game design and instead controls like a 2D game in 3D. 3 is easy and breezy, but starting up a new playthrough of a 3D Mario game feels like a commitment.īut then there's SRB2. You need to slow things down and make the controls a lot more stiff. Controlling a character in 3D is a thousand times harder than controlling a character in 2D, so you need to make concessions. They may both be Mario, but they feel completely different from each other. In 3D Mario, you run slow, you jump low, and many actions that you take reset your momentum.In 2D Mario, you run fast, you jump high, and your momentum carries over to everything you do.It's difficult to explain unless you already know what I'm talking about, but consider the difference between 2D Mario and 3D Mario. SRB2 is the only 3D platformer I've played that feels a 2D platformer. Because it's a genuinely good game! It's my favorite platformer of all time.
